Zulama—based on the successful college-level game design and development curriculum at Carnegie Mellon’s Entertainment Technology Center—effectively combines all these diverse skills into a truly comprehensive curriculum. Courses range in length and focus (from 3D modeling to the history of North American play and gaming), but all feature discussions, true PBL, assessments, and online and offline activities. Don’t worry if all this seems intimidating: There are PD resources that promise to get any teacher up to speed.
On-the-go learning: Grasshopper
Virtual reality storytelling: CoSpaces
CoSpaces is only the second developer (zSpace being the other) I’ve seen working on how to turn students from virtual reality (VR) consumers into VR creators. Of course, consumer-facing products such as Minecraft or Tilt Brush can be adapted for classroom use, but CoSpaces is launching a classroom-specific solution, CoSpaces Edu. They’ve built an interesting platform that effectively turns VR into a creative platform for student expression—from telling stories to modeling environments to exhibiting work.
[Editor’s note: This post originally appeared on Common Sense Education.]
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