From gamification to AI, technology impacts education at every level. Schools need robust, reliable, and secure connectivity for students and ... Read more
When teachers turn a lesson or tough-to-teach concept into a motivational gamed or use a fun competition to teach new concepts, students become immersed in their learning and…
Kevin Hogan sits down for a conversation with Ki Karou, Senior Director of Product, Content for MIND Research Institute, on the evolving landscape of education, gamification, and technology…
In the past decade, students have been inundated with more and more distractions. The internet provides an infinite amount of said distractions: YouTube, Instagram, and TikTok to name…
Gamification is one of the biggest in education trends right now in education. According to ISTE, “Gamification is about transforming the classroom environment and regular activities into a…
In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with…
This year's Future of Education Technology Conference landed in New Orleans, and the conference was abuzz with post-pandemic learning recovery tools, solutions to promote equity among students and…
Coding is a necessary skill in today’s world, but it is relatively challenging to master, especially for kids. Its complexity is not necessarily because it is incomprehensible, but…
When I first approached my administration back in August 2021 about implementing a scholastic esports program at school I had imagined facing significant opposition to the idea, and,…
In this episode of Innovations in Education, host Kevin Hogan explores: How esports and gamification have advanced classroom instruction and homework; Has AR/VR finally come of age?; Will…
In this episode of Innovations in Education, host Kevin Hogan explores: How esports and gamification have advanced classroom instruction and homework; Has AR/VR finally come of age?; Will…
Nearly everyone remembers the stress of taking a test in school. In-class exams have the power to make even the most dedicated of students quake with fear, not…
Gamification, defined as using game-like elements in non-game contexts, can help motivate online learners and solve this issue. In the context of education, gamification elements typically include digital…
Every Friday, I’ll recap some of the most interesting news and thought-provoking developments from the past week. I can’t fit all of this week's news stories here, though,…
With efforts to expand computer science education growing across the nation, some schools still grapple with a big problem: they don't have the staff or space to accommodate…
Educators who want to reach students who favor interactive communication know that integrating digital tools into their lesson plans can be an effective strategy. But to make a…
The ever-increasing omnipresence of digital media in student’s lives can be challenging for teachers as they compete for kid’s attention in and out of the classroom. With this…
Starting this summer, classrooms hooked on MinecraftEDU will be given the option of migrating to a new education-focused Minecraft title, recently announced by Microsoft who has acquired the…
Today’s students are a uniquely interactive group. Most of the 80 million Americans who are part of the millennial generation—a group that comprises the lion’s share of today’s…
Motivating students and keeping students actively engaged in lessons is becoming frequently more challenging for even the most creative teachers. At times it can seem we’re competing with…
Last year I taught third-grade math in a whole new way. Combining elements from the wildly popular sandbox game Minecraft, I had students thinking visually and creatively about…
Game-based learning is one of the most popular trends in education today, and for good reason--a well-designed game engages students, boosts their interest in the topic it addresses,…