For younger students, immersive experiences such as VR and AR aren't simply commonplace--they're expected

Taking the classroom into the world with VR and AR


For younger students, immersive experiences such as VR and AR aren't simply commonplace--they're expected

Generation Z (people born from mid-1990s to 2010s) and Generation Alpha (those born between 2010s and mid-2020s) grew up surrounded by technology. For these young people, devices like smartphones and tablets are like an additional exoskeletal attachment. These young generations are not afraid of new technologies. School districts and universities should not be either.

The 2020s will be the decade of immersive technologies, and this is the year for schools to
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