A high school educator's interactive Hunger Games-themed escape rooms require students to complete gaming-style learning challenges to unlock the next activity

Take a peek inside this teacher’s Escape Room learning challenges


A high school educator's interactive Hunger Games-themed escape rooms require students to complete gaming-style learning challenges to unlock the next activity

Escape rooms are engaging for people of all ages—they require durable skills such as creativity, critical thinking, determination, and the ability to work in groups to solve challenges. It makes sense that educators would craft their lessons around the concept of an escape room—and that’s just what high school educator Lynn Thomas has done.

In this Q&A with eSchool News, Thomas details how she found inspiration to create escape room learning opportunities and the benefits she sees for her students--and she offers a look at a new ChatGPT challenge she's created.

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