Edtech products have proven invaluable during the pandemic--here are some of the most innovative new and evolving edtech tools from ISTELive 22

46 edtech innovations at ISTELive 22

Edtech products have proven invaluable during the pandemic--here are some of the most innovative new and evolving edtech tools from ISTELive 22

It was fantastic to gather in person at ISTELive 22 in New Orleans. Here’s a sample of the newest edtech innovations, products, and solutions eSchool News learned about during the show.

3M and Discovery Education announced 31 State Merit Winners in the 2022 3M Young Scientist Challenge. As the nation’s premier middle school science competition for 15 years, the 3M Young Scientist Challenge features outstanding innovations from young scientists that utilize the power of STEM to improve the world.  The 3M Young Scientist Challenge asks students in grades 5-8 to identify an everyday problem in their classroom, community, or the world and submit a one- to two-minute video communicating the science behind their solution.

Aperture was on hand to demonstrate its scalable SEL solution for K-12 that grows with students and staff, from teacher-based ratings and strategies at the elementary level, to student- and teacher-facing assessment and strategy software for high school students and staff. Research-based DESSA assessments provide partners with an SEL foundation rooted in the promotion of assets, not deficits.

ASUS announced the latest lineup of notebooks, desktops, displays, and networking solutions, featuring an array of innovative gaming and education products for students and educators in the K-12, higher education, and esports education sectors.  The ASUS Chromebook CR1 is a dependable option ready for a wide range of scenarios. Available in clamshell or convertible designs, this laptop is ready for a long lifespan of classroom use with its all-round rubber bumper, spill-resistant keyboard, and ultra-tough hinge. The ROG Strix GT15 desktop gaming PC offers tournament-grade performance with its powerful 12th Gen Intel CPU, up to the Core i7-12700KF, and NVIDIA GeForce RTX 3070 GPU.

Avantis Education, maker of ClassVr, announced the launch of Eduverse – a ground-breaking new online platform that gives students access to a K-12 metaverse. In the Eduverse, students can access immersive, educational content and amazing VR experiences. They can interact with each other as avatars, all in a secure and controlled environment, inside and outside of the classroom.

AVer Information Inc., the award-winning provider of distance learning, video collaboration and education technology solutions, announced their participation in the ISTELive 22, one of the world’s most influential education events, hosted by The International Society for Technology in Education (ISTE). AVer will be launching the new U70i document camera, as well as showcasing award-winning classroom solutions designed to keep students engaged in different learning environments. 

Codelicious introduced attendees to its full-year computer science curriculum for K-12. Codelicious courses are delivered with everything teachers need to teach computer science, including lesson plans, assessments, and standards mapping. The curriculum is updated regularly to stay current with new technology, so teachers spend less time writing lessons and more time engaging students. By bringing Codelicious into the classroom, teachers provide their students with opportunities to learn skills in collaboration, critical thinking, and problem solving. These are all skills students need to be successful, whatever their future holds.

Schools and districts now can bring the thrill of virtual coding competitions to their classrooms and communities at any time with CoderZ Technologies LTD’s newest offering, CoderZ League in a Box. This latest version of the code-learning platform enables educators to create on-demand local tournaments in addition to participating in the international CoderZ League: the Virtual Cyber Robotics Competition. While students can gather at a school or community center for a league tournament, the gameplay occurs on CoderZ’s online coding platform. Teams of students play together in fun “missions” by programming virtual 3D robots while learning the principles of coding.

Construct 3, a game engine that allows anyone to develop their own games without having to know how to code, in partnership with STEM Fuse is launching its newest curriculum GAME:IT Advanced just in time for the fall semester. The GAME:IT Advanced course is the capstone course in the high school game design and programming pathway.

Dell’s education strategists were onsite hosting conversations spanning digital inclusion, K-12 cybersecurity, the growing esports movement, and more hot topics related to education and the role technology plays in empowering learning today. Access the full livestream of Dell’s Think Tank session on Defining What’s Possible for Reinvented Learning, which brought together a diverse group of education thought leaders to discuss their vision for the future of education and surface barriers to overcome for every student to succeed. Or, watch the full livestream of Dell’s Think Tank session on Implementing What’s Possible for Reinvented Learning, which brought together district and organization thought leaders to discuss strategies for implementing what’s possible for students including learning formats, teacher roles, grading practices, work-based learning, and more.

Laura Ascione

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