Key points:
- A successful reading program blends extrinsic rewards with intrinsic motivation
- We are just beginning the uphill climb to improve student reading scores
- Engaging the reluctant reader: Benefits of gamified learning in literacy
- For more news on literacy programs, visit eSN’s Innovative Teaching hub
How can educators transform reading into something students want to do rather than have to do? That’s the question our team of educators in the Oktibbeha County School District set out to answer when we created One-Two-Three-Read!, a motivational reading program designed for third graders–but easily adaptable for other grades as well. Our goal was simple: inspire lifelong readers through the power of play and consistent encouragement.
Building a motivational reading program
Inspired by research from Wigfield and Guthrie (2022) and Gambrell and Morrow (2015), we knew that motivation is critical to reading development. Instead of launching a traditional reading log, we asked students what they liked most in their free time. Their answer was unanimous: games.
So, we turned reading into a game.
The One-Two-Three-Read! program encourages students to read at least one book per week with someone at home, combining reading with family engagement. Each week, students complete short book reports that include key story elements and personal reflections. These reports earn them movement on the One-Two-Three-Read! board–a gamified classroom display that visually tracks student progress and rewards consistent reading.
How the program works
We constructed the board using the side of a washing machine box, spray-painted black and labeled in white chalk. Paper pockets held fun incentives like extra recess, sitting in the teacher’s chair, or the rare treat of writing with a pen. Each student had a Popsicle stick name tag that advanced along the board each Friday based on the number of completed reports.
A bulletin board reading “Want a bright idea? Read a de-light-ful book!” featured a giant lightbulb and weekly progress updates, while a hallway barometer tracked total class progress toward a group goal–reading 500 books in five weeks.
Students were thrilled. Fridays became a celebration of reading. The excitement was contagious.
Results that speak volumes
At the end of five weeks, the class surpassed its goal with a whopping 567 books read. Some students even “lapped” the board, earning extra incentives. We wrapped up with a ribbon ceremony and a playground party to recognize everyone’s efforts.
Parents received a final letter summarizing their child’s progress and encouraging continued reading at home.
Research by Guthrie and Klauda (2014) supports the idea that high expectations, paired with motivational strategies, can boost student achievement. Additionally, Ryan and Deci (2020) emphasize that parental involvement enhances motivation–something our program actively nurtured through regular home communication.
Why it works
One-Two-Three-Read! blends extrinsic rewards with intrinsic motivation. It provides
immediate feedback and fosters a sense of community and achievement, all while giving students autonomy in their reading choices. These are critical elements in any motivational reading program.
And perhaps most importantly, it’s fun.
Final thoughts
Reading should never feel like a chore. With One-Two-Three-Read!, it doesn’t. This
motivational reading program inspired genuine excitement, reinforced reading habits, and brought families and classrooms together in a celebration of literacy. Even after the program ended, many students kept reading independently–a lasting outcome any educator would celebrate.
If you’re looking to increase engagement in your own classroom, consider making reading a game. You just might find that the path to literacy success is as simple as One-Two-ThreeRead!.