I gamified my classroom and students are soaring


An elementary teacher shares how game-based learning is taking learning to a new level

An average child today will have played 10,000 hours of video games before the age of 21. If playing games is part of our culture, even part of our identities, then it stands to reason that students can be highly motivated by game-based learning opportunities. So what if we make classrooms the game?

Gamification means using game-design principles such as cooperation, competition, character development, and point scoring in a non-gaming context.
Subscribe to Read More

Are You an Educator?

Get Free online access to all our news and resources


  • Want to share a great resource? Let us know at submissions@eschoolmedia.com.