In this episode of Innovations in Education, hosted by Kevin Hogan:
- 5 ways virtual tutoring reinforces our after-school program
- 5 ways video improves school-home communication
- Virtual Reality Gets Real
Explore the full series of eSchool News podcasts hosted by Kevin Hogan—created to keep you on the cutting edge of innovations in education.
In this episode of Innovations in Education, hosted by Kevin Hogan:
BELFAST, NORTHERN IRELAND (PRWEB) — Technology company DisplayNote has released a new version of their one-to-many screen sharing tool, Broadcast.
Made for teachers and learners, Broadcast is a web tool that allows teachers to share their computer screens directly to their students’ devices in real-time, making content more accessible and engaging.
This month, Broadcast welcomes a new webcam and mic integration, allowing teachers to share their video and voice inputs alongside their content. The feature is designed to enable parity for all learners inside and outside the classroom, regardless of where they’re sitting or their level of vision or sound.…Read More
Malvern, Pa. and Chicago, Ill. (GLOBE NEWSWIRE) — Frontline Education, a leading provider of administration software purpose-built for educators in K-12, and interviewstream, a market-leading video interviewing solution, today announced a strategic partnership that will strengthen the recruiting and hiring efforts of K-12 districts. The partnership will make interviewstream Frontline’s recommended video interviewing partner providing clients early access to best-in-class integrations, functionality and features. To date, many Frontline and interviewstream clients have successfully leveraged the integrations to streamline the hiring process. Access to the joint solution will equip K-12 organizations with the right tools, data and insights to find the best candidates quickly and to make effective hiring decisions, which will ultimately contribute to greater student outcomes.
With the Frontline Recruiting and Hiring solution, school leaders are able to proactively engage with jobseekers, increase their applicant pool and hire the best candidates efficiently and effectively. interviewstream’s platform offers live and on-demand virtual interviews via web browser and SMS/text to streamline and expedite the recruiting process. Integration of the two solutions optimizes the hiring process by expanding geographical reach and attracting candidates from anywhere; providing a more candidate-friendly interviewing process; leveraging actionable market insights; and collaborating with peer groups, all while filling open positions with qualified talent.
“interviewstream and Frontline are like-minded and mission-driven companies that place the needs of K-12 school leaders at the center of our strategies,” said Mark Friedman, Chief Marketing Officer of Frontline Education. “Our deepened partnership with interviewstream is evidence of our strategy to provide solutions and services that help school leaders address some of the most pressing challenges facing K-12 education today, with persistent staff shortages near or at the top of the list.”…Read More
Today’s youth has never been more hopeful for a better, brighter, and safer world. Inspired by the desire to impact change in communities far and near, they are using the power of STEM to help drive the change they want to see. 3M ( @3M) and Discovery Education ( @DiscoveryEd) are proud to announce the top 10 finalists and four honorable mention recipients in the 2022 3M Young Scientist Challenge, the 15th year of the competition.
This year’s finalists and honorable mention recipients feature outstanding innovations from young scientists – fourteen students ages 12 to 14 – who submitted a one-to two-minute video communicating a solution to an everyday problem in their community or the world and the science behind their solution. A diverse group of judges, including 3M scientists and leaders in education from across the country, evaluated entries based on creativity, scientific knowledge, and communication effectiveness. The final event will take place on October 17-18, 2022, at the 3M Innovation Center in Minneapolis.
“At 3M, we are committed to unlocking the power of our people, science, and ideas to reimagine what comes next. The ‘3M Young Scientist Challenge’ supports young innovators who have demonstrated that same passion through creative discovery and the desire to improve the world around us,” said Karina Chavez, senior vice president and chief strategy officer at 3M. “We are thrilled to welcome the latest generation of finalists and honorable mention recipients, and we are energized by a future that embraces STEM-for-all to build a better tomorrow.” …Read More
(May12, 2022) — Pivot Interactives introduces a new set of tools, Iris™, which make learning critical science concepts—such as heat transfer, Beer’s Law, light emission, population density, temperature (infrared and blackbody), pH, and wavelength—accessible to students regardless of classroom equipment or teaching experience. With this new patent-pending collection of color and light measuring tools, students can now take quantitative measurements of color & light for themselves directly from information encoded in a video within a web browser.
“Making measurements using light is a fundamental practice of science. From optical measurements made by microbiologists to the light gathered by powerful telescopes, light, and color-based measurements are at the heart of science at every scale,” says Peter Bohacek, CEO and Founder of Pivot Interactives. “But light- and color-based measurements are normally out of reach in the classroom, limited to expensive and complex equipment. Pivot Interactives brings the power of light- and color-based measurements to students’ fingertips. As the leader in using interactive videos for science education, we are thrilled to be the first to make the power of light- and color-based measurements available to classrooms everywhere.”
Iris technology addresses three critical issues that science classrooms face:…Read More
CreatorUp has raised an additional round of financing from Gaingels and JFF (Jobs for the Future) to expand its first-of-its-kind video marketplace – that helps organizations of all sizes create professional video content easily and affordably anywhere in the world – while simultaneously providing training and opportunities for its creative workforce.
Funds will be used to expand operations of the CreatorUp marketplace, which features more than 650 proven video solutions, in a multitude of styles and formats, that give clients the ability to choose, purchase, and create bespoke media with just a click.
“Powering the production of CreatorUp’s content is a network of almost 7,000 creative professionals, who bring a wealth of diversity and creativity to our projects,” said Mike Tringe, CreatorUp’s Co-founder and CEO. “We’re thrilled to be able to offer these opportunities in this new creative landscape.”…Read More
You stand, triumphant in front of a crowd cheering your name. After years of dedicated training and countless hours of practice, you’ve made it to the pinnacle of your game, the moment of enjoying the spoils of being a world-class athlete. Just a few months later, the pressure, stress, and injuries due to maintaining that top position have had a severe impact on your mental, emotional, and physical health and you’re forced to retire at 23.
While this may sound like a tragic story of a basketball or football athlete struck down as they were beginning their career, it happens for esports athletes too.
Esports–commonly accepted as “a multiplayer video game played competitively in front of spectators, by both professional and amateur gamers”–is quickly becoming a household term along with esports game titles such as Rogue Company, Call of Duty, and Rocket League. Over the last several years, schools and universities have realized that esports allows students who felt excluded from other extracurricular activities to finally find their “place” doing something they are passionate about within their scholastic environment. Research shows that students involved in an extracurricular activity are more engaged in the classroom and in their studies.…Read More
A new survey predicts that video in education will continue to grow, as a majority of educators say they believe video content is more engaging and effective than text-based content.
The State of Video in Education 2022 report from Kaltura assesses the growth and evolution of video’s impact on education over the past year and providing insights into the coming year. This is Kaltura’s eighth annual report on video in education and the first since vaccination programs for COVID-19 enabled many teachers and students to resume in-person education.
As the use of video in education has grown greatly over the past two years, the study’s goal was to provide answers to pressing questions facing educators about the long term value of video in education, namely, what are the benefits of using video for learning beyond the pandemic and how is video transforming education over the long term?…Read More
Washington Depot, Connecticut, January 18, 2022 – Slooh, the only organization offering live online telescope feeds to students, is now offering an affordable way for teachers to bring the power of its network of online telescopes to all students with The Online Telescope for Teachers. This solution can change how teachers teach astronomy by providing opportunities for students to explore and analyze more than 1,000 real-world space objects and events.
“Slooh’s innovation is that an unlimited number of teachers and students can share online telescopes in a manner that includes an exchange of ideas and opportunities to learn from each other,” said Michael Paolucci, founder of Slooh. “Just as kids learn to play video games by watching other people play, the sharing inherent in the platform enables students to learn from the amazing things other teachers and students do with our online telescopes.”
In addition to online telescope access, this new solution provides elementary through college-level teachers integrated curriculum-based lesson plans that can be used with students and ongoing professional development to help educators easily use the technology.…Read More
In this edition of Getting There: Innovations in Education, sponsored by Adobe Sign: