During TCEA 2020, educators, decision-makers, and stakeholders came together to articulate their visions for the future of education.
In addition to sessions and presentations, edtech companies made major announcements and launched new products aimed at everything from network security and communication to digital portfolios and mobile devices.
Here’s a sampling of some of our favorite products from TCEA 2020.
1. Acer featured the ConceptD 7, Acer’s premium notebook for creative uses including graphic design, film/photo editing, and shoutcasting esports tournaments. Acer’s C871 Chromebook tackles complex classes like coding with up to 10th-Gen Intel Core i3 processors and extra vertical viewing space on the 3:2 aspect ratio display. The Acer Predator Triton 500 fits the bill for Esports students needing a gaming notebook that can be easily transported. This gaming powerhouse features NVIDIA G-SYNC technology, a 15.6-inch 300 nit-display with a 144Hz refresh rate, an overclockable NVIDIA GeForce RTX 2060 GPU with Max-Q design and a 9th Gen Intel Core i7-9750H processor.
2. BenQ, a provider of visual display and collaboration solutions, highlighted its tools and technology for the classroom, including classroom solutions that help boost engagement and prepare students for the new digital era without getting mired in technical complexity. BenQ displayed its RP Series Interactive Flat Panels, classroom projectors to suit any learning environment, the InstaShow wireless presentation system, and gear designed for building a first-rate esports program.
3. Edlio, a school communications tool, has partnered with Livingtree to add a family engagement solution, currently available to Edlio clients, to its suite of tools connecting schools with communities. Edlio Engage will offer two-way conversations, language translation, direct messaging, email and mobile push notifications, and school engagement reports.
4. Learning.com, provider of comprehensive digital literacy curriculum, has announced a partnership with Common Sense Education. Through this partnership, students will be able to access the newly revamped Common Sense Digital Citizenship Curriculum via the Learning.com platform, and educators will be able to monitor usage of content and assess student progress. The research-based curriculum addresses critical issues that teachers and parents say are challenging children as they navigate a fast-changing digital terrain fraught with hate speech, cyberbullying, fake media, and constant digital distraction.
5. MakerBot, a provider of 3D printing and subsidiary of Stratasys, announced the launch of the MakerBotSKETCH Classroom, designed to be a reliable 3D printing setup for the classroom, giving students more access to 3D printing and setting up teachers for success. The SKETCH Classroom goes beyond the hardware and incorporates MakerBot’s complete education ecosystem, providing educators and students with the tools and resources they need to succeed.
6. MassiveU, a digital education technology company focused on problem- and project-based, social learning, today announced the launch of its new digital learning platform. Solvably marries design thinking with real-world, collaborative and creative problem solving to equip learners with the skills demanded by the 21st-century workforce—creativity, collaboration, communication and critical thinking.
7. MIND Research demonstrated the new version of its CODiE-winning ST Math, featuring the adorable penguin JiJi. The new version prek-8 visual math instruction program, which is used by more than 1 million students nationwide, will launch in the fall with new features for teachers and administrators. One new feature, Assignments, lets teachers assign objectives to the entire class or just to select students.
8. NetSupport demonstrated NetSupport School, its classroom management solution providing monitoring, control, collaboration, and assessment features to help maximize the benefits of technology-led teaching while supporting all students’ learning styles. NetSupport School also provides a selection of flexible formative assessment tools, ranging from an informal classroom discussions and surveys, peer assessment tools, to more structured testing with automatic scoring. The Q&A Module gamifies the lesson, encouraging participation and competition, who’s first to answer, team play or simply a random auto selection of the next student to question, just to keep them paying attention.
9. OverDrive Education demonstrated how its K-12 student reading app, Sora, along with digital books, increases student reading by providing the flexibility to meet the ever-changing needs of the 21st-century classroom. OverDrive Education also shared best practices and highlights, including the most popular ebook titles (Wonder is No. 1) and top audiobooks (Harry Potter and the Sorcerer’s Stone tops the list).
10. Peerless-AV featured a variety of digital signage solutions, including the SmartMount Flat Panel Cart for 55″ to 98″ Displays, SmartMount Motorized Height Adjustable Interactive Touch Panel Cart, and Outdoor Smart City Kiosk with an Xtreme High Bright Outdoor Display. Peerless-AV also featured its SmartMount Flat Panel Cart for 55″ to 98″ Displays (SR598) to showcase the range in mobility for education applications.
11. SMART Technologies, a global leader in interactive education technology, announced its latest lineup of solutions and services. ToolSense technology, which bridges physical and digital learning by incorporating tactile tools, is available on the SMART Board 6000S series. The interactive display automatically recognizes a physical object and produces a digital interaction. At TCEA visitors will be the first to interact with the SMART Board 6000S series and experience the full lineup of the latest releases including: the enhanced SMART Board MX series a high-value display with all the interactive essentials, and the SMART Board 7000R series designed to provide the most precise writing experience for complex subjects and detailed content.
12. Sourcewell Technology demonstrated its tools designed to elevate MTSS and RtI results. In particular, two teaching platforms, edSpring and Spring Math, are aimed to seamlessly integrate solutions with success. edSpring is a one-stop platform enabling educators to easily aggregate and access data in one spot. Spring Math’s interactive platform combines streamlined tools for assessment, reporting, and intervention to provide a clear path to math achievement.
13. zSpace Inc., makers of computing solutions designed to power the global delivery of spatial content, announced a record-breaking year across Texas districts and schools. Learning with zSpace has shown a 16 percent average improvement in subject matter retention among all students, and districts including Longview ISD, Fort Worth ISD, Galveston ISD and Northwest ISD are using the teaching and learning opportunities zSpace offers as part of their STEM and CTE programming.
14. Lenovo demonstrated its VR Classroom 2, which promotes immersive education by empowering teachers and administrators to easily integrate virtual reality lessons and field trips into their curriculum–leading to inspiration and meaningful learning outcomes. The new VR Classroom 2 is a complete solution for teaching with VR, providing a seamless combination of hardware, content, device management, training, and support designed specifically for middle schools and high schools. Also on display was the Lenovo 10e Chromebook Tablet, built especially fo rK-2 classrooms and designed to grow with students as they move from touch-based learning games to content creation and group presentations.
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