Educators who want to reach students who favor interactive communication know that integrating digital tools into their lesson plans can be an effective strategy, and many have incorporated…
Gaming is growing, that's for sure. We read about it in survey results, we hear about game-based learning in conference sessions and during webinars, and we stumble across…
With efforts to expand computer science education growing across the nation, some schools still grapple with a big problem: they don't have the staff or space to accommodate…
Educators who want to reach students who favor interactive communication know that integrating digital tools into their lesson plans can be an effective strategy. But to make a…
Educational video game developer DimensionU, Inc. hosted the 3rd Annual Department of Defense Math Games Tournament at four military research laboratories around the country. Middle school students from…
Teachers' use of game-based environments and online apps has doubled in the last six years, according to the annual Speak Up survey released on May 5. The national…
Gamification is moving from simple trend status to a valid pedagogical approach that can deliver powerful learning experiences in higher education and K-12 classrooms alike—and this growth has…
A new course from the Penn State College of Education’s Learning Design and Technology (LDT) program is not only integrating technology in the classroom, it is encouraging the…
High school student Anthony Torres didn’t set out to become a virtual reality mentor for his school, but his passion for 3D modeling and anatomy made him the…
Odeum is launching a crowdfunding campaign on Kickstarter to bring to the market a collection of customizable 3D immersive role-playing games built around K-12 curriculum to enhance students’…
If they build it, they will learn from it. That’s the idea behind the national K-12 Game-a-thon, which invites students to let their imaginations and problem solving run…
The ever-increasing omnipresence of digital media in student’s lives can be challenging for teachers as they compete for kid’s attention in and out of the classroom. With this…
Starting this summer, classrooms hooked on MinecraftEDU will be given the option of migrating to a new education-focused Minecraft title, recently announced by Microsoft who has acquired the…
DimensionU, Inc.'s educational gaming platform for math and literacy is expanding across 40 elementary and middle school after care sites in Florida's Broward County. The DimensionU expansion kicked…
A new Minecraft coding tutorial, created for the upcoming and third annual Hour of Code, introduces players ages 6 and older to basic coding contained within the popular…
A new fellowship challenges minority youths to develop video games addressing social issues impacting their communities. Twenty Fellows, ages 15-25, will receive grants to continue development of their…
With the popular explosion of Minecraft among middle schoolers and beyond, it’s worth noting that it isn’t the only open world virtual environment with educational value. Take a…
Can playing a game help students—especially those with disabilities or special needs—improve their behavior, learn empathy, and increase academic performance? The founder of gaming monolith Electronic Arts thinks…
Common Sense Education has released Digital Compass, an interactive gaming platform to help 6th through 9th graders learn critical skills of digital literacy and citizenship. Based on lessons…
edWeb.net, a professional learning and social network for the education community, is partnering with Games4Ed, a new organization recently established to further the use of games and other…
PBS KIDS has launched Kart Kingdom, the children’s media brand’s first-ever online world. Now available at pbskids.org/kartkingdom, Kart Kingdom features a collection of fun, curriculum-based games that help…
RGS, a business unit of Avnet, Inc., has introduced the RGS Classroom Game Server (CGS), a new high-performance digital learning system designed to enable school districts to affordably…
Amplify has announced it will offer its lineup of 30 cutting-edge, educational games for sale to schools and districts as separate bundles, in addition to offering it as…
A new study reveals that scoring systems and player progress dashboards are among common game traits that can help educators more effectively track student learning, but game design…
The education gaming landscape continues to take shape, and more teachers are looking to implement learning games that teach core subject areas. Backyard Engineers, a new game from…
Access to high-speed internet is among middle and high school students' top technology preferences, according to a CompTIA national survey of students and educators Fifty-six percent of surveyed…
Each year, the eSchool News editors compile 10 of the most influential ed-tech developments and examine how those topics dominated K-12 ed tech conversations. No. 9 on our…
Three-quarters of schools in a recent survey say they currently use or plan to use e-learning software, and two-thirds of teachers and staff say they currently use or…
Learning-based game provider JumpStart launched a 3D online world based on DreamWorks Animation’s new Penguins of Madagascar film. The World of Madagascar is a 3D online world that…
You’d have to live under a rock to be unfamiliar with the rise of game-based learning in classrooms across the nation in recent years. Integrating a game into…