MiEN Company Releases White Paper on Creating a Scholastic Esports Program

GRAND RAPIDS, Mich. – June 15, 2022 – An increasing number of schools are finding that scholastic esports – competitive online video gaming between schools – provide the same social and emotional learning (SEL) benefits as traditional athletics and can also be used to teach a variety of subjects. To help schools implement this new pedagogical support, MiEN Company has published a white paper titled “ Using Esports to Teach K–12 Academic and Social Emotional Skills: Design of Esports Environment Supports Skill Development Outcomes.”

The white paper informs readers about resources like the North America Scholastic Esports Federation (NASEF), which offers a free state-approved esports curriculum for class time instruction or after-school activities. Readers will also find information about the Middle School Esports League, the High School Esports League and the National Association of Collegiate Esports. The white paper outlines the benefits that each organization can provide for schools and students.

“Using Esports to Teach” also discusses how esports programs can help educators prepare students for STEM careers. In addition to describing the various career pathways, the white paper provides as a link to a NASEF infographic that shows how esports can prepare students for not only STEM careers but also for occupations such as event planner, business consultant, writer, financial advisor and more.…Read More

Royelles Launches Industry’s First Inclusive Mobile Gaming Metaverse Dedicated To Educating And Empowering Young Girls

WASHINGON D.C., June 14, 2022Royelles, a global educational gaming (Ed Gaming) platform empowering girls and non-binary individuals through inclusive play, today announced it’s official launch. Royelles is on a mission to disrupt the $180B+ mobile gaming industry through transformational storytelling and inclusive role modeling, in an effort to dismantle the global identity crisis disproportionately impacting girls. 

A female-founded platform for girls, Royelles aims to bridge the gap between girls’ potential and their dreams, and ignite their curiosity and confidence towards solving the world’s biggest problems in STEAM. Royelles’ gamified mobile play platform meets the demands of 21st century 6-12 years olds, and their adult influencers. Powered by AR, AI, and voice technologies, the newly launched, learning-based mobile app is anchored in fierce female avatar personas and real-life super(s)heros with inspiring professions across science, technology, engineering, the arts and math.

“We believe that everyone deserves to be bold, fearless, and undaunted architects of their destinies,” said Múkami Kinoti Kimotho CEO & Founder of Royelles. “Our mission is rooted in opening the window of possibilities to every girl, so that they know that they are fully equipped to realize their greatest potential. And, that their difference is their superpower.” …Read More

Spectrum Industries Boosts Esports Solutions Lineup with the Game-Changing Alliance24 Laptop Gaming Cart

Chippewa Falls, WisconsinFebruary 24, 2022– Spectrum Industries, a leading esports furniture and charging cart manufacturer, has announced the release of their game-changing Alliance24 Laptop Gaming Cart.

Created as a mobile esports home base for 24 athletes, the charging cart can store, charge and transport up to 24 headsets, mice and the largest gaming laptops on the market.…Read More

Teaching coding and design can lead to tech literacy

Technology is ubiquitous in the lives of today’s students. As technology users, students access technology for entertainment, communication, and learning. Tech literacy, which has become as essential as reading, writing, and arithmetic in preparing students for the future, encourages students to move beyond the role of technology consumers to becoming technology creators.

Encouraging technology creators means engaging students in project-based technology courses that introduce them to coding, design, gaming, and animation. And as students complete projects such as developing an app, creating a 3D video game, or designing a collection, they gain relevant, hands-on experience using industry-standard tools professionals use. Students apply creativity, problem-solving, and critical thinking skills–competencies that are important in preparing students for the future and are applicable to any career, whether it’s in technology or not.

While states are adding computer science as a requirement for high school graduation, fewer than half of K–12 public schools are able to offer technology courses. For Wautoma High School in rural Wautoma, Wisconsin, adding technology courses to the high school offering afforded equity of access to an online solution that would otherwise be prohibitive to a smaller district.…Read More

How courses like coding and design lead to tech literacy

Technology is ubiquitous in the lives of today’s students. As technology users, students access technology for entertainment, communication, and learning. Tech literacy, which has become as essential as reading, writing, and arithmetic in preparing students for the future, encourages students to move beyond the role of technology consumers to becoming technology creators.

Encouraging technology creators means engaging students in project-based technology courses that introduce them to coding, design, gaming, and animation. And as students complete projects such as developing an app, creating a 3D video game, or designing a collection, they gain relevant, hands-on experience using industry-standard tools professionals use. Students apply creativity, problem-solving, and critical thinking skills–competencies that are important in preparing students for the future and are applicable to any career, whether it’s in technology or not.

While states are adding computer science as a requirement for high school graduation, fewer than half of K–12 public schools are able to offer technology courses. For Wautoma High School in rural Wautoma, Wisconsin, adding technology courses to the high school offering afforded equity of access to an online solution that would otherwise be prohibitive to a smaller district.…Read More

imagiLabs raises $300k pre-seed to further bridge the gender gap in coding

imagiLabs (www.imagilabs.com), the all-female founded startup that makes coding more accessible to young girls, has raised $300k (€250k) in pre-seed funding, allowing it to further equip the next generation of working women with critical coding skills.

Angel investors participating in the round include Eros Resmini, Founder & Managing Partner at The Mini Fund and the former CMO of messaging platform Discord; David Baszucki, CEO of gaming giant Roblox; members of Atomico’s Angel Program; and Propel Capital, the investment arm of Stockholm’s leading tech incubator Sting. 

A number of high profile proponents of gender equality in technology participated in the round. The financing will be used to maintain imagiLabs’ significant international growth and to continue to foster an engaged community of young girl coders, who use the imagiLabs apps to learn from each other, share coding tips and designs, and build relationships.…Read More

Learning through gaming

When students are so deeply engaged in a task that they can’t wait to dive in — and at the same time, they’re learning fundamental skills that are critical for their success — it’s a magical combination.

That’s what a lucky group of 20 students at Horace Mann UCLA Community School are about to experience as they take part in an innovative afterschool program. The students will practice and reflect on 21st century skills such as problem solving, communication, and teamwork as they compete against each other in the popular online video game League of Legends.

A partnership between UCLA and the Los Angeles Unified School District (LAUSD), Mann is a public school serving students in grades 6-12. As director of the UCLA Community Schools Initiative, Dr. Christine Shen serves as a liaison between the school and the university. Her typical day consists of interacting with others and solving problems, and so she knows firsthand the value of these skills.…Read More

CCS Presentation Systems Launches First Ever Esports Demonstration Center

CCS Presentation Systems, one of the largest audio-video systems integration companies in the US, just announced the creation of a fully-functioning Esports Demonstration Center at its Scottsdale, AZ corporate headquarters. It provides customers with a working demonstration of every component of an esports facility – game play, audience presentation, streaming and more.

“This Esports Demo Center was purpose-built for our education customers. It includes everything necessary for school teams to be successful in this competitive sport,” said Julie Solomon, Chief Marketing Officer for CCS. “Esports gaming has very specific equipment standards. Facilities need to mimic each other as much as possible or players will be at a disadvantage during competition.”

The Extreme-eCampus News Worldwide Esports Survey found that 21% of schools already have an esports program and that over 70% of K12 schools are now considering introducing competitive gaming to their curriculum. Currently, there are more than 200 colleges and universities offering nearly $15 million in scholarships to high school students to join their esports programs.…Read More

5 ways esports levels the playing field for all students

An interactive experience that literally knows no boundaries, esports draws on the use of multiplayer video gaming to create engaging, educational experiences for participants. By breaking down barriers that exist in the traditional sports setting, enabling a diverse set of individuals to participate, and incorporating complex subjects like math and science, esports is taking both in-classroom and remote learning to new levels.

The latter is especially critical right now, during an era where schools not only had to finish out the 2019-20 school year in a virtual setting, but where the upcoming year still hangs in the balance for many.

Related content: How esports changed my school…Read More

Education will play a bigger part of TikTok

Bryan Thoensen, who oversees content partnerships at TikTok, said that during the coronavirus pandemic TikTok is seeing people not only spending more time watching videos but also experimenting with the creation of different types of content, including in sports, gaming, cooking, fashion, and beauty. TikTok users are already doing more than just dancing and lip-syncing on the video app.

“It’s not just music. It’s, you know, all these different formats, from cooking to Q&A…” Thoensen said.

Read more at cnet.com…Read More