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Gaming

21st Century Skills

How to sharpen your students’ digital skills

September 7, 2016 by Greg Carter
digital skills
Twenty-odd years ago, the extent of an elementary schooler’s digital skills was making it through the Oregon Trail on their ... Read more
Edtech Trends

The Friday 4: Your weekly ed-tech rewind

January 25, 2023September 2, 2016 by Laura Devaney, Director of News, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
news roundup
Every Friday, I’ll recap some of the most interesting news and thought-provoking developments from the past week. I can’t fit all of this week's news stories here, though,…
IT Management

3 ways to make classrooms more interactive

August 24, 2016 by MIKE BRODERICK
custom goals
Educators who want to reach students who favor interactive communication know that integrating digital tools into their lesson plans can be an effective strategy, and many have incorporated…
IT Management

Survey: K-12 gaming use has doubled in the last six years

August 18, 2016 by Laura Devaney, Director of News, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
gaming K12
Gaming is growing, that's for sure. We read about it in survey results, we hear about game-based learning in conference sessions and during webinars, and we stumble across…
STEM & STEAM

Report: Gamifying computer science is an easy place to start

August 16, 2016August 16, 2016 by Laura Devaney, Director of News, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
data analytics
With efforts to expand computer science education growing across the nation, some schools still grapple with a big problem: they don't have the staff or space to accommodate…
21st Century Skills

Stretch student collaboration skills with Breakout EDU

August 8, 2016 by Lee Araoz
breakout edu
The physical and virtual escape games build valuable 21st-century skills. Here's how it works
21st Century Skills

5 ways to gamify writing in the classroom

June 27, 2016June 27, 2016 by Joan Selby
student-writing
Believe it or not, writing is a natural fit for gamification techniques, and students will come to love the challenge.
STEM & STEAM

5 ways to engage students in real coding this summer (hint: it’s not by playing Minecraft)

June 24, 2016 by Nick Winter
kids-coding
A coding expert shares how to get students truly invested in computer science that goes beyond drag and drop.
21st Century Skills

3 ways to revamp lessons for the interactive learner

May 26, 2016 by Mike Broderick
gaming-classroom
Educators who want to reach students who favor interactive communication know that integrating digital tools into their lesson plans can be an effective strategy. But to make a…
STEM & STEAM

Middle schools take part in Department of Defense math games

May 16, 2016 by Laura Ascione
Educational video game developer DimensionU, Inc. hosted the 3rd Annual Department of Defense Math Games Tournament at four military research laboratories around the country. Middle school students from…
STEM & STEAM

Survey: Teachers now use twice as much gaming and video in the classroom

May 6, 2016 by Laura Devaney, Director of News, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
digital speak up
Teachers' use of game-based environments and online apps has doubled in the last six years, according to the annual Speak Up survey released on May 5. The national…
IT Management

How gamification is driving learning space design

May 4, 2016 by Laura Devaney, Director of News, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
flexible-learning
Gamification is moving from simple trend status to a valid pedagogical approach that can deliver powerful learning experiences in higher education and K-12 classrooms alike—and this growth has…
eClassroom News

Penn State online course asks educators to use commercial video games

March 23, 2016 by Jessica Buterbaugh
video games
A new course from the Penn State College of Education’s Learning Design and Technology (LDT) program is not only integrating technology in the classroom, it is encouraging the…
STEM & STEAM

Virtual reality helps students build career skills

March 17, 2016 by Laura Ascione
virtual reality
High school student Anthony Torres didn’t set out to become a virtual reality mentor for his school, but his passion for 3D modeling and anatomy made him the…
IT Management

Odeum brings 3D immersive role-playing games to schools

March 7, 2016 by Laura Ascione
3D gaming
Odeum is launching a crowdfunding campaign on Kickstarter to bring to the market a collection of customizable 3D immersive role-playing games built around K-12 curriculum to enhance students’…
STEM & STEAM

MIND Research launches K-12 math game-a-thon

February 9, 2016 by Laura Ascione
math-game
If they build it, they will learn from it. That’s the idea behind the national K-12 Game-a-thon, which invites students to let their imaginations and problem solving run…
District Management

New professional development focuses on engagement through gaming

January 25, 2016January 25, 2016 by Laura Ascione
video gaming education
The ever-increasing omnipresence of digital media in student’s lives can be challenging for teachers as they compete for kid’s attention in and out of the classroom. With this…
IT Management

Microsoft replacing MinecraftEDU with new education edition

January 20, 2016 by Stephen Noonoo, Editor, <a href='https://twitter.com/stephenoonoo' target='_blank'>@stephenoonoo</a>
minecraft-edu
Starting this summer, classrooms hooked on MinecraftEDU will be given the option of migrating to a new education-focused Minecraft title, recently announced by Microsoft who has acquired the…
IT Management

Educational gaming expands in Florida district

January 14, 2016 by Laura Ascione
educational-gaming
DimensionU, Inc.'s educational gaming platform for math and literacy is expanding across 40 elementary and middle school after care sites in Florida's Broward County. The DimensionU expansion kicked…
Apps

6 STEAM tinkering tools for the holidays

December 18, 2015December 18, 2015 by Thomas C. Murray and Samantha A. Edwards
robots-coding-toys
Engage kids of all ages with these STEM and coding learning toys   The year that was brought with it ... Read more
STEM & STEAM

New Minecraft tutorial teaches kids coding

November 18, 2015November 18, 2015 by By Laura Devaney, Director of News, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
minecraft-microsoft
A new Minecraft coding tutorial, created for the upcoming and third annual Hour of Code, introduces players ages 6 and older to basic coding contained within the popular…
Featured on eSchool News

How 2 simple role-play games can transform students into active learners

May 6, 2019November 17, 2015 by By Lucien Vattel and Blaine Vedros
role-play-education
Role-play enhances engagement and subject matter mastery. It's also a lot of fun
21st Century Skills

Kickstarter campaign funds new programmable robots

December 15, 2015October 7, 2015 by Stephen Noonoo
A new Kickstarter campaign has already exceeded its funding goal to produce programmable robots that can be controlled from a smartphone or tablet.
IT Management

Minority youth develop community-enhancing video games

August 28, 2015 by Laura Ascione
games-minority
A new fellowship challenges minority youths to develop video games addressing social issues impacting their communities. Twenty Fellows, ages 15-25, will receive grants to continue development of their…
Featured on eSchool News

5 ways games make kids smarter

August 17, 2015 by By Mitch Weisburgh
games-students
Games are challenging but they’re also fun. That’s a formula worth emulating Ninety seven percent of kids spend an average ... Read more
Engaging Students with Game-Based Learning

Like Minecraft? Try these 7 engaging world builders, too

July 21, 2015July 20, 2015 by By Stephen Noonoo, Editor, <a href='https://twitter.com/stephenoonoo' target='_blank'>@stephenoonoo</a>
With the popular explosion of Minecraft among middle schoolers and beyond, it’s worth noting that it isn’t the only open world virtual environment with educational value. Take a…
District Management

This game could improve behavior—and achievement

July 16, 2015 by By Dennis Pierce
gaming-sel
Can playing a game help students—especially those with disabilities or special needs—improve their behavior, learn empathy, and increase academic performance? The founder of gaming monolith Electronic Arts thinks…
Engaging Students with Game-Based Learning

International Minecraft competition launches for students

June 1, 2015 by Stephen Noonoo
minecraft-tournament
The first in a series of competitive international "builder" tournaments, students and schools from around the world will square off in Minecraft.
District Management

Oregon Trail and the true value of immersive gaming in the classroom

May 7, 2015 by By Suzi Wilczynski
immersive-gaming
Walk into any bar and ask if anyone remembers Oregon Trail. You’re bound to get a lot of responses. So what is it about immersive gaming that makes…
Blended Learning

Common Sense Education launches gaming platform

April 28, 2015 by Laura Ascione
gaming-platform
Common Sense Education has released Digital Compass, an interactive gaming platform to help 6th through 9th graders learn critical skills of digital literacy and citizenship. Based on lessons…
IT Management

edWeb, Games4Ed launch game-based learning initiative

April 16, 2015 by Abi Mandelbaum
games-learning
edWeb.net, a professional learning and social network for the education community, is partnering with Games4Ed, a new organization recently established to further the use of games and other…
IT Management

PBS KIDS launches game-creation tool and online world

April 16, 2015 by Laura Ascione
children-pbs
PBS KIDS has launched Kart Kingdom, the children’s media brand’s first-ever online world. Now available at pbskids.org/kartkingdom, Kart Kingdom features a collection of fun, curriculum-based games that help…
IT Management

New tool aids game-based learning integration

April 13, 2015 by Laura Ascione
gaming-platform
RGS, a business unit of Avnet, Inc., has introduced the RGS Classroom Game Server (CGS), a new high-performance digital learning system designed to enable school districts to affordably…
STEM & STEAM

Amplify introduces game bundles

March 23, 2015 by Laura Ascione
game-amplify
Amplify has announced it will offer its lineup of 30 cutting-edge, educational games for sale to schools and districts as separate bundles, in addition to offering it as…
IT Management

Students use coding to build their own Minecraft worlds

March 11, 2015 by By Jon Kelvey, Carroll County Times, Westminster, Md.
minecraft-worlds
This article is no longer available. 
IT Management

How can games support classroom practice?

February 25, 2015 by By Laura Devaney, Director of News, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
games-teachers
A new study reveals that scoring systems and player progress dashboards are among common game traits that can help educators more effectively track student learning, but game design…
IT Management

Engineering game promotes problem solving, mechanical concepts

February 17, 2015 by Laura Ascione
filament-games
The education gaming landscape continues to take shape, and more teachers are looking to implement learning games that teach core subject areas. Backyard Engineers, a new game from…
Curriculum

Gaming, coding top students’ ed tech wish lists

January 26, 2015January 26, 2015 by By Laura Devaney, Director of News, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
technology-learning
Access to high-speed internet is among middle and high school students' top technology preferences, according to a CompTIA national survey of students and educators Fifty-six percent of surveyed…
Featured on eSchool News

Top 10 of 2014, No. 9: Gaming

December 23, 2014 by Laura Ascione
gaming-2014
Each year, the eSchool News editors compile 10 of the most influential ed-tech developments and examine how those topics dominated K-12 ed tech conversations. No. 9 on our…
STEM & STEAM

Mobile apps, gaming top students’ school wish lists

December 15, 2014December 15, 2014 by Laura Ascione
school-survey
Three-quarters of schools in a recent survey say they currently use or plan to use e-learning software, and two-thirds of teachers and staff say they currently use or…
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